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Foxboy and the 9 Gems
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Devlog
Level Rework
April 27, 2024
by
TheSagasmith
Well its been a bit again, sorry about that, but after the asset change I needed a break and then life was throwing stuff at me that sapped motivation. On to the actual update it really is basically n...
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Major Asset Change
April 03, 2024
by
TheSagasmith
Hello its been a minute since I have made a dev log but I have been working on this update that whole time. So as is clearly visible by the change in all the assets I have switched to custom assets in...
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UI Improvements
March 26, 2024
by
TheSagasmith
1
So I got wrapped up in a video game for way to long but i am back now. On to the new improvements I made, we got a basic health bar working, collision objects on spikes, and the UI as icons instead of...
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The 2nd Game update
March 26, 2024
by
TheSagasmith
1
Hello I am back again this time with a bunch of improvements to the code. So the basics of the update is a completely new Health System under the hood with iframes. There is now checkpoints if you die...
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Minor Tutorial improvements
February 27, 2024
by
TheSagasmith
I added so more basic art to the tutorial background and was able to figure out signs,. They are still a bit buggy and require you to read all the text before moving to a new sign, but better then not...
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A Basic Tutorial
February 24, 2024
by
TheSagasmith
So the project is coming along rather nicely no real major hiccups in development so far. I am lucky to be a most stable position by living cheaply with parents so I can work a good chunk of my day on...
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Controls Inprovement
February 20, 2024
by
TheSagasmith
So the movement is now where I feel okay about it, its still not great though. My next improvement Should be the implementation of a variable jump height depending on input time and improvements to th...
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The "Game" update
February 19, 2024
by
TheSagasmith
It is evolved from a semi-playable code demo to a semi- playable game. Not much was really added just a bigger world and all the major bugs smoothed out. The next step is some more platforming physics...
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